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Kingdom Warfare [UNCOPYLOCKED]

Kingdom Warfare [UNCOPYLOCKED]

A Roblox experience owned by Xalvador Studios.

Tower defenseENcastle buildingwave defenseAI command

Description (written by the developer; not a statement by this register)

💀 Pick a side, get gold from mining and farming, build your castle and command your AI soldiers in battles against the on coming waves of orcs. 💀 Inspired by the "Red VS Blue" game from 2012. #######: ######################################################## If you have have any feedback, or you've found some bugs please post on the group wall. I read every post. https://www.roblox.com/My/Groups.aspx?gid=3149413

Last updated by the developer 27 May 2025, 06:51 UTC.

0
playing (measured 11 Aug 2026, 19:32 UTC)
112,903
lifetime visits
74%
liked (695 👍 / 240 👎)
2,448
favourites (21.7 per 1k visits)
27 January 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:320first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

ModerateMinimum age 16

Descriptors: Fear (Occasional/Mild), Violence (Repeated/Moderate)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Magician Tier 4
200 R$
Mighty Kingdom
200 R$
Craftsman
150 R$
Horse Master
100 R$
Tips donation
16 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

10 kills · other7,679 · 0.00% win
100 kills · progression2,271 · 0.00% win
1000 kills · progression541 · 0.00% win
You met the creator · other232 · 0.00% win
10000 kills · progression62 · 0.00% win
Winner! · progression56 · 0.00% win
50000 kills · progression14 · 0.00% win
100k kills · progression3 · 0.00% win
250k kills · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7415 August 2026 — 74 % liked24 October 2026 — 74 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 14:4674no change
15 Aug 2026, 09:5374first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.