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Digital Circus [Alpha]

Digital Circus [Alpha]

A Roblox experience owned by Amazing Digital Productions.

HorrorENThe Amazing Digital CircusHorrorEscape

Digital Circus [Alpha] is a horror experience created on 2024-01-01. The game has recorded 862,014 lifetime visits and 2,603 favorites. It maintains a 69% like percentage. Currently, zero users are playing. The description notes the title is in its Alpha phase, warning of potential bugs and glitches.

Description (written by the developer; not a statement by this register)

⚠️ This game is currently in its Alpha phase, you may experience bugs and glitches! 👋 Welcome to Digital Circus! 🎪 A digital world full of adventures where you can escape with others through amazing maps. Explore, have fun, and discover what this universe has to offer! 🗝️ 🎮 Controls: ✨ Pick up Items: Click (PC), Tap (Mobile), X (Console) ✨ Crouch / Place Trap: Left CTRL (PC), Tap (Mobile), B (Console) 🎁 Join our group "Amazing Digital Productions" for CODES! 🔔 Follow to know when there is a new update! 🔔 👍 Thumbs up = update! 👍 💖 Credits: Glitch Productions - Official Show. Kachowspeed95 & GroovyGreg - Game Kit. imxinm - Game Owner. Rodermanelpro - Building Help (Episode 3). Mxlan_Awa - Badge Art Desing. 📋 Inspiration: Puppet, Piggy, Creatures and Melody! 📄 Tags (IGNORE): The Amazing Digital Circus, Spudsy's Restaurant Chain, Episode 4, Pomni, Ragatha, Jax, Gangle, Zooble, Kinger, Gummigoo, Caine, Survival, Terror, Horror, Roleplay.

Last updated by the developer 20 Jun 2026, 15:41 UTC.

0
playing (measured 11 Aug 2026, 00:33 UTC)
862,014
lifetime visits
69%
liked (736 👍 / 323 👎)
2,606
favourites (3.0 per 1k visits)
1 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
220 R$
X2 Tokens
135 R$
Gloınks Bundle
100 R$
X2 Killer Chance
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome300,514 · 94.1% win
Be The Killer! · other46,682 · 23.5% win
Escaped Tent · other13,669 · 23.5% win
Escaped Candy Canyon Kingdom · progression9,750 · 23.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked24 August 2026 — 69 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:4869no change
14 Aug 2026, 16:4669first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.