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Deployment [ALPHA]

Deployment [ALPHA]

A Roblox experience owned by IWGS Studios.

ShooterENWorld War IIRealistic ShooterHell Let Loose Inspired

Description (written by the developer; not a statement by this register)

Deployment alpha testing current map: battle of the bulge Deployment is a realistic shooter loosely based on the events and weaponry of WWII. Inspired by Hell Let Loose recommended to cap your fps at 60 (in roblox settings) supports console, mobile, pc everything except vr warning: this game is not optimized for phone/tablet. expect lots of lag and bugs press M to open menu to change settings and switch weapons controls: V to switch firemode on weapons that support it G to equip grenade (or press 3) Q and E to lean C to crouch/prone and X to stand up

Last updated by the developer 19 Apr 2026, 17:01 UTC.

0
playing (measured 12 Aug 2026, 17:17 UTC)
4,390
lifetime visits
92%
liked (91 👍 / 8 👎)
239
favourites (54.4 per 1k visits)
1 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 17:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MG42
150 R$
Custom Backgrounds
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

met the owner · social330 · 0.00% win
Level 5 · progression37 · 0.00% win
Level 10 · progression11 · 0.00% win
Level 15 · progression6 · 0.00% win
Level 20 · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.