📱PROVE DAD WRONG BY MAKING PHONES
A Roblox experience owned by best tycoons studio.
TycoonENtycoonbusiness simulationphone manufacturing
📱PROVE DAD WRONG BY MAKING PHONES is a tycoon experience created on 2024-01-01. It has 45,988,937 lifetime visits, 91,492 favorites, and an 86% like percentage. Currently, 23 players are active. The game involves building a phone empire to prove a father's skepticism about mobile success.
Description (written by the developer; not a statement by this register)
your dad thinks your phones are trash... he believes that you will never become successful off of your phones. to prove him wrong, you must create your own phone empire tycoon and become the biggest phone company in the history of robloxia. 💵 JOIN GROUP FOR 50% CASH BOOST ⚙ JOIN THE GROUP FOR THE LATEST CODES. Lead Creator: TUBSYOLO2 https://www.roblox.com/users/1118823050 Update 1: - removed kanye Inspired by badass experiences and joshua 未来的な携帯電話を販売しましょう! 미래형 휴대폰을 판매하세요! Vende teléfonos futuristas! Продавайте лучшие телефоны!
Last updated by the developer 29 Apr 2026, 19:48 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:02 | 19 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 14:34 | 86 | no change |
| 23 Aug 2026, 14:23 | 86 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.