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💪Crash Out Simulator

💪Crash Out Simulator

A Roblox experience owned by Dayroom Games.

SimulatorENsimulatorcombatpet collection

Crash Out Simulator is a simulator experience created on January 2, 2024. The game has accumulated 3,337,183 lifetime visits and 214,134 favorites. It maintains an 81% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Welcome to Crash Out Simulator! Train To Get Power💥 Shoot Objects To Earn Wins🏆 Unlock New Powerful Weapons & Upgrades 💰 Collect Pets, Compete, Unlock Rewards, and Explore New Islands ⚔️ PREMIUM PLAYERS GET +10% SPEED & +10% POWER Lagging? USE A FREE VIP SERVER ❤️ Join The Group For Codes & Report Bugs!

Last updated by the developer 11 Jan 2025, 12:56 UTC.

0
playing (measured 10 Aug 2026, 14:09 UTC)
3,337,183
lifetime visits
81%
liked (12,779 👍 / 2,933 👎)
214,120
favourites (64.2 per 1k visits)
2 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:090first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magnet
499 R$
x6 Hatch
349 R$
Mega Lucky
349 R$
Double Wins
349 R$
Double Gems
299 R$
Vip Pass
249 R$
Double Keys
199 R$
Double Power
149 R$
Double Exp
149 R$
Triple Hatch
109 R$
Lucky
99 R$
+ 100 Pet Storage
99 R$
Teleport
49 R$
Auto Hatch
29 R$
Auto Rebirth
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Shoot a Gun Simulator! · welcome2,058,016 · 100.0% win
Reached Desert Island · progression365,591 · 44.4% win
Reached City Island · progression119,805 · 44.4% win
Reached Farm Island · progression49,990 · 44.4% win
Reached Military Island · progression24,542 · 0.00% win
Reached Snow Island · progression15,482 · 0.00% win
Reached Beach Island · progression10,729 · 0.00% win
Reached Future Island · progression6,816 · 0.00% win
25 Eliminations · progression5,269 · 0.00% win
Reached Lava Island · progression4,731 · 0.00% win
Reached Space Island · progression3,258 · 0.00% win
Reached Atlantis Island · progression1,978 · 0.00% win
100 Eliminations · progression617 · 0.00% win
250 Eliminations · progression97 · 0.00% win
1,000 Eliminations · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:0181no change
14 Aug 2026, 05:0081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.