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💸 TAX TO GET RICH

💸 TAX TO GET RICH

A Roblox experience owned by vincept.

TycoonENtax simulationfamily businessstory-driven

💸 TAX TO GET RICH is a tycoon experience created on 2024-01-02. It has accumulated 1,563,525 lifetime visits and 6,308 favorites. The game holds a 73% like percentage. Currently, zero users are playing. The description outlines a narrative involving inheriting a tax company. Tags include story, money, and endings.

Description (written by the developer; not a statement by this register)

👍 LIKE THE GAME IF YOU ENJOY! You are sitting at home, as you get a knock at your door?!? You are handed a letter, and inside it says that your great, great grandpa has passed. But he has left you something special... his old tax company! Continue on the family buisness, wreak havoc in the neighbourhood, and get RICH! 🔥 JOIN THE GROUP IF YOU'RE COOL https://www.roblox.com/groups/33142148/vincept#!/about made by vinxdevs tags: story, need more, endings, money, 3am

Last updated by the developer 18 Oct 2025, 22:44 UTC.

0
playing (measured 11 Aug 2026, 01:31 UTC)
1,563,525
lifetime visits
73%
liked (1,411 👍 / 523 👎)
6,306
favourites (4.0 per 1k visits)
2 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Drive The Car
99 R$
Helper
99 R$
Double Dollars
30 R$
Moneybag
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Explosive Ending · progression175,542 · 100.0% win
Good Ending · progression106,281 · 0.00% win
Insanity Ending · progression71,526 · 0.00% win
Bad Ending · progression56,294 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7314 August 2026 — 73 % liked24 August 2026 — 73 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:5173no change
14 Aug 2026, 11:5173first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.