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Show-Off (donation game)

Show-Off (donation game)

A Roblox experience owned by Knockoffs.

Social & hangoutENcustomizationsocialalpha

Description (written by the developer; not a statement by this register)

⚠️alpha⚠️ 🎤 Show-Off is a game where you can claim stands and customize them to your liking! You can donate Robux💵 to others or make Robux by having clothing or gamepasses on sale. 💳 Use code "release" ⚜️ Consider liking👍 and favouriting⭐ the game for updates, also join our group for future perks and information! ⚜️ https://www.roblox.com/groups/16740172/Knockoffs ⚠️ Donations are done through clothing and gamepass sales, which can take up to a week to receive. The Robux you receive may be less due to Roblox taxes. You can see your pending Robux here: https://www.roblox.com/transactions --> Game Design: ItsMeMopo (roblox) Programming: ItsMeMopo (roblox) Map & Models: ItsMeMopo (roblox) Booth Models: ItsMeMopo (roblox) Visual Effects: ItsMeMopo (roblox) Digital Distribution: Knockoffs (roblox group)

Last updated by the developer 24 Sept 2025, 18:03 UTC.

0
playing (measured 11 Aug 2026, 23:30 UTC)
598
lifetime visits
100%
liked (6 👍 / 0 👎)
1
favourites (1.7 per 1k visits)
2 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
1,200 R$
Boombox
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome496 · 0.00% win
Donated · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.