🥙 [FIXES!] Kebab Empire Tycoon
A Roblox experience owned by balticgames.
TycoonENfood businessprogressiontycoon
Description (written by the developer; not a statement by this register)
🥙 Kebab Empire Tycoon 🥙 Go through a long journey where you start in a stand and end up with a massive kebab empire! All of your progress saves so you can join back at any time to continue! [CHANGELOGS] Update alpha 0.0.7b Fixed 1k Cash badge being award without meeting the requirement Update alpha 0.0.7a Fixed double money gamepass Fixed data failing to load sometimes Fixed text above npcs being black Update alpha 0.0.7 Added cargo ship to harbor Updated UI Update alpha 0.0.6f Added notice when you join Update alpha 0.0.6e Fixed Clicker Fixed wrong text on teleporter at the Skyscraper Update alpha 0.0.6d Changed up the Buy Cash GUI, made it nicer Added 100M Cash Badge Update alpha 0.0.6b Made Clicker Upgrades functional to everyone. (all data was reset) Update alpha 0.0.6a Added Skyscraper in it's first iteration Added Clicker Upgrades Multiple Balancing changes Multiple Bug fixes & More!
Last updated by the developer 23 Jul 2026, 17:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:48 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Aug 2026, 16:05 | 79 | -1 |
| 16 Aug 2026, 16:04 | 80 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.