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🥙  [FIXES!] Kebab Empire Tycoon

🥙 [FIXES!] Kebab Empire Tycoon

A Roblox experience owned by balticgames.

TycoonENfood businessprogressiontycoon

Description (written by the developer; not a statement by this register)

🥙 Kebab Empire Tycoon 🥙 Go through a long journey where you start in a stand and end up with a massive kebab empire! All of your progress saves so you can join back at any time to continue! [CHANGELOGS] Update alpha 0.0.7b Fixed 1k Cash badge being award without meeting the requirement Update alpha 0.0.7a Fixed double money gamepass Fixed data failing to load sometimes Fixed text above npcs being black Update alpha 0.0.7 Added cargo ship to harbor Updated UI Update alpha 0.0.6f Added notice when you join Update alpha 0.0.6e Fixed Clicker Fixed wrong text on teleporter at the Skyscraper Update alpha 0.0.6d Changed up the Buy Cash GUI, made it nicer Added 100M Cash Badge Update alpha 0.0.6b Made Clicker Upgrades functional to everyone. (all data was reset) Update alpha 0.0.6a Added Skyscraper in it's first iteration Added Clicker Upgrades Multiple Balancing changes Multiple Bug fixes & More!

Last updated by the developer 23 Jul 2026, 17:38 UTC.

0
playing (measured 10 Aug 2026, 14:48 UTC)
17,142
lifetime visits
79%
liked (98 👍 / 26 👎)
164
favourites (9.6 per 1k visits)
2 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[50% OFF] Double Cash
125 R$
[50% OFF] Run Ability
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1K Cash! · progression1,054 · 0.00% win
10K Cash! · progression434 · 0.00% win
100K Cash! · progression167 · 0.00% win
1M Cash! · progression85 · 0.00% win
10M Cash! · progression46 · 0.00% win
100M Cash! · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798079.516 August 2026 — 80 % liked26 August 2026 — 79 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 16:0579-1
16 Aug 2026, 16:0480first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.