Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Jump Clicker 2

Jump Clicker 2

A Roblox experience owned by Jumping Juniors.

Clicker & idleENclickerpet collectionobby

Jump Clicker 2 is a clicker-idle Roblox experience created on January 2, 2024. The game has accumulated 3,460,574 lifetime visits and 13,062 favorites. It maintains a 98% like percentage. Currently, zero users are playing. The title features mechanics involving jumping, pet collection, and world travel.

Description (written by the developer; not a statement by this register)

Jump to the sky, earn stars, hatch eggs, and collect tons of pets! 😇 💪 Train to get huge legs! 🚀 Jump into the stratosphere! 🥚 Hatch pets to jump even higher! 🌎 Travel to different worlds! 🏆 Climb the global leaderboards! 📚 Collect pets to earn Stars & titles! 👟 Earn free boosts in the Daily Obby! 🐕 Free OP pets awarded daily! Use code 'starter' for some easy stars! 🌟 🐦 Exclusive codes in social links! 🔔 Follow for updates! 👍 Please like and favorite! UPDATE 8: 🏰 New Castle World! 🗡️ 15 new medieval pets! 🎒 +70 free pet storage slots!

Last updated by the developer 10 Jan 2025, 18:52 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
3,460,574
lifetime visits
98%
liked (31,945 👍 / 756 👎)
13,060
favourites (3.8 per 1k visits)
2 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra VIP
499 R$
Super Lucky
499 R$
X2 Training Power
499 R$
VIP
299 R$
Lucky
299 R$
Auto Hatch
199 R$
Fast Auto Clicker
199 R$
Triple Hatch
149 R$
Auto Jump
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,664,505 · 100.0% win
Beat the Farm World · progression515,492 · 40.0% win
Beat the Tundra World · progression153,666 · 40.0% win
Beat the Volcano World · progression59,468 · 40.0% win
Beat the Forest World · progression28,335 · 0.00% win
Beat the Carnival World · progression15,786 · 0.00% win
Beat the Space World · progression10,136 · 0.00% win
Beat the Candy World · progression3,745 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked3 September 2026 — 98 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:3598no change
24 Aug 2026, 04:3498no change
14 Aug 2026, 04:3398first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.