🗡️ Steal Time Simulator
A Roblox experience owned by arxy.town.
SimulatorENtime-stealing mechanicsword combatsimulator progression
🗡️ Steal Time Simulator is a Roblox experience in the simulator genre, created on 2024-01-02. The game has accumulated 3,815,984 lifetime visits and 70,875 favorites. Currently, two users are playing. The title holds a 95% like percentage. The description highlights mechanics involving time gain, rebirths, and sword combat.
Description (written by the developer; not a statement by this register)
Welcome to Steal Time Simulator 👋 (A Steal Time From Others Game) 🔥 | Gain Time by staying outside the safezone to purchase new crates and new swords! 🌟 | Rebirth to gain advantages over others! 🗡️ | Over 30+ different swords, each including a special kill effect. Enjoy sword fighting! 👍 | For more updates, like the game and join the group! ⚔️ | Kill others to steal other's time! 🏆 | Become #1! • The time you can gain per kill is based on your level • Time gain is enabled in private servers 🌟 | LIKE AND FAVORITE THE GAME FOR MORE UPDATES & EVENTS! 💬 | Join the group for an additional +1 time gain! ❤️ 💬 | Community Invite: sittingsimulator (13+) ❗ Exploiting of any kind is NOT allowed and WILL result in a ban. ❤️ Made by Arxy & AtomTostcuOzgurUsta
Last updated by the developer 17 May 2026, 21:56 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 03:47 | 95 | no change |
| 24 Aug 2026, 03:46 | 95 | no change |
| 14 Aug 2026, 03:46 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.