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[6.7] CONTROL | Riot Control Simulator

[6.7] CONTROL | Riot Control Simulator

A Roblox experience owned by Yingjie's Experiences.

SimulatorENpolice simulatormultiplayer chaosbeta

[6.7] CONTROL | Riot Control Simulator is a simulator experience created on 2024-01-02. It has accumulated 6,541,711 lifetime visits and holds 35,687 favorites. Currently, 29 users are playing. The game maintains a 76% like percentage. Milestones include reaching 1 billion rioter deaths on 01/05/2025. The experience is categorized under the simulator genre.

Description (written by the developer; not a statement by this register)

Your job is to control the fight in the cities. Restore order along with 15 other players! Public servers are CHAOTIC. Play in a private server for free! Enemy spawn rates scale with players in the server NOTE: You get 2x XP if you there are less than 3 people in the server! Premium users get 50% more XP. For every friends there are in the server, you get 20% more XP. This stacks infinitely. MILESTONES (DD/MM/YYYY): 1 Billion Rioter Deaths - 01/05/2025 ⚠️ This game is in BETA. Expect a lot of bugs when playing this game.

Last updated by the developer 10 Aug 2026, 14:28 UTC.

29
playing (measured 10 Aug 2026, 15:53 UTC)
6,541,711
lifetime visits
76%
liked (9,354 👍 / 2,969 👎)
35,791
favourites (5.5 per 1k visits)
2 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:5328first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Decal on Weapons
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Episode 3: Townhall · progression302,956 · 13.2% win
Completed Episode 2: Neighborhood · progression284,654 · 9.2% win
Completed Episode 6 · progression283,539 · 10.6% win
Completed Episode 1: Simulation · progression283,503 · 14.1% win
Completed Episode 4: Mayoral Escort · progression267,263 · 11.1% win
Completed Episode 7 · progression266,848 · 12.2% win
Found Cirno! · collection250,080 · 17.3% win
Completed Episode 9 · progression217,429 · 10.2% win
Completed Episode 5: Mansion Raid · progression211,217 · 7.5% win
Completed Episode 8 · progression197,308 · 11.1% win
Completed Episode 10 · progression163,293 · 9.7% win
Completed Episode 11 · progression159,365 · 12.8% win
Found Marisa! · collection103,298 · 6.3% win
Completed Episode 12 · progression88,310 · 8.9% win
Completed Episode 13 · progression78,658 · 9.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7613 August 2026 — 76 % liked23 August 2026 — 76 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:2276no change
13 Aug 2026, 23:2176first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.