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[6.7] CONTROL | Riot Control Simulator

[6.7] CONTROL | Riot Control Simulator

A Roblox experience owned by Yingjie's Experiences.

SimulatorENpolice simulatormultiplayer chaosbeta

[6.7] CONTROL | Riot Control Simulator is a simulator experience created on 2024-01-02. It has accumulated 6,541,711 lifetime visits and holds 35,687 favorites. Currently, 29 users are playing. The game maintains a 76% like percentage. Milestones include reaching 1 billion rioter deaths on 01/05/2025. The experience is categorized under the simulator genre.

Description (written by the developer; not a statement by this register)

Your job is to control the fight in the cities. Restore order along with 15 other players! Public servers are CHAOTIC. Play in a private server for free! Enemy spawn rates scale with players in the server NOTE: You get 2x XP if you there are less than 3 people in the server! Premium users get 50% more XP. For every friends there are in the server, you get 20% more XP. This stacks infinitely. MILESTONES (DD/MM/YYYY): 1 Billion Rioter Deaths - 01/05/2025 ⚠️ This game is in BETA. Expect a lot of bugs when playing this game.

Last updated by the developer 10 Aug 2026, 14:28 UTC.

29
playing (measured 10 Aug 2026, 15:53 UTC)
6,541,711
lifetime visits
76%
liked (9,382 👍 / 2,986 👎)
35,923
favourites (5.5 per 1k visits)
2 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:5328first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Decal on Weapons
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Episode 2: Mayoral Rescue · progression304,045 · 0.00% win
Completed Old Episode 2: Neighborhood · progression285,617 · 0.00% win
Completed Episode 4: Fun Activity · progression284,604 · 0.00% win
Completed Episode 1: Final Exam · progression284,524 · 0.00% win
Completed Old Episode 4: Mayoral Escort · progression268,477 · 0.00% win
Completed Old Episode 7 · progression267,954 · 0.00% win
Found Cirno! · collection251,619 · 0.00% win
Completed Old Episode 9 · progression218,518 · 0.00% win
Completed Episode 3: Mansion Raid · progression212,151 · 0.00% win
Completed Episode 5: Four Stores · progression198,172 · 0.00% win
Completed Episode 10 · progression164,050 · 0.00% win
Completed Episode 11 · progression160,221 · 0.00% win
Found Marisa! · collection103,845 · 0.00% win
Completed Episode 12 · progression89,208 · 0.00% win
Completed Episode 13 · progression79,436 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7613 August 2026 — 76 % liked23 August 2026 — 76 % liked2 September 2026 — 76 % liked12 September 2026 — 76 % liked22 October 2026 — 76 % liked13 August 202622 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 23:3476no change
12 Sept 2026, 23:2376no change
2 Sept 2026, 23:2276no change
23 Aug 2026, 23:2276no change
13 Aug 2026, 23:2176first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.