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【Auras】🚽Against Toilets Simulator

【Auras】🚽Against Toilets Simulator

A Roblox experience owned by Chengdu Clover Studio.

SimulatorENtoilet invasionteam-based combatsimulator progression

【Auras】🚽Against Toilets Simulator is a simulator experience created on 2024-01-03. The game has recorded 7,549,645 lifetime visits and 6,757 favorites. It maintains a 94% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🚽 Toilets have invaded the world! ❤️ Increase your strength and defeat the Toilet Army! 🪖 Having a strong team is very important, you need to get strong soldiers and improve them! 💫 Don't forget to use stronger weapons and tow! New game, there may be problems, join the group and tell us, thank you! new game code:toilet tags:toilet,ski,simulator,fight,battle,gun,shoot,fire,boom,camera,microwave,war

Last updated by the developer 20 Jan 2026, 03:52 UTC.

0
playing (measured 10 Aug 2026, 14:34 UTC)
7,549,645
lifetime visits
94%
liked (7,611 👍 / 525 👎)
6,756
favourites (0.9 per 1k visits)
3 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome2,230,820 · 0.00% win
Power up · other1,128,442 · 0.00% win
Defeat vampire toilet man · progression887,207 · 0.00% win
Defeat the one-piece toilet man · progression153,765 · 0.00% win
join the group · social47,972 · 0.00% win
defeat the Polica toilet man · progression7,715 · 0.00% win
defeat the Toilet bomber · progression945 · 0.00% win
defeat the Toilet shot officer · progression92 · 0.00% win
defeat the Toilet ### · progression20 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9413 August 2026 — 94 % liked2 September 2026 — 94 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:2194no change
13 Aug 2026, 22:1894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.