Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Toilet Punch Simulator

Toilet Punch Simulator

A Roblox experience owned by Hypers Funny Games.

SimulatorENsimulatorpet collectionupgrade mechanics

Toilet Punch Simulator is a simulator experience created on January 3, 2024. It has accumulated 1,576,753 lifetime visits and 4,344 favorites. The game maintains a 97% like percentage. Currently, zero users are playing. The description highlights mechanics such as breaking toilets for coins, upgrading stats, hatching pets, and exploring new worlds.

Description (written by the developer; not a statement by this register)

Welcome to Toilet Punch Simulator ⚔️ 💥 Break toilets to get coins! ⚔️ Upgrade your stats in the shop! 🥚 Hatch to obtain some unique pets! 🌍 Unlock and explore exciting new worlds! 🥇 Climb leaderboards to be the best! 🎁 USE CODE : RELEASE 🎁 NEW OP CODE AT 5000 LIKES! 🎁 UPDATES EVERY WEEK!!! 🎁 Join Our Group For A Reward!

Last updated by the developer 16 Apr 2024, 14:03 UTC.

0
playing (measured 10 Aug 2026, 17:34 UTC)
1,576,753
lifetime visits
97%
liked (5,840 👍 / 199 👎)
4,344
favourites (2.8 per 1k visits)
3 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Egg
999 R$
Ultra Luck
799 R$
+4 Pets
699 R$
Super Luck
599 R$
+2 Pets
399 R$
x2 Punch Speed
399 R$
VIP
399 R$
Triple Hatch
399 R$
x2 Coins
299 R$
Fast Hatch
299 R$
x2 Damage
299 R$
x2 Gems
299 R$
+100 Inventory
249 R$
Luck
199 R$
+50 Inventory
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Spawn · welcome1,078,120 · 0.00% win
Rainforest · other294,572 · 0.00% win
Winter · other156,783 · 0.00% win
Beach · other98,147 · 0.00% win
Stone · other69,609 · 0.00% win
Lava · other38,291 · 0.00% win
Jungle · other19,686 · 0.00% win
Heaven · progression4,879 · 0.00% win
Pixel · other3,632 · 0.00% win
Sakura · other1,943 · 0.00% win
Toy · other1,399 · 0.00% win
Magic Forest · other1,008 · 0.00% win
Water · other848 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:4997no change
14 Aug 2026, 11:4897first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.