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(OROCHIMARU🐍) Shinobi Showdown

(OROCHIMARU🐍) Shinobi Showdown

A Roblox experience owned by Retro Rainfall.

Fighting & PvPENNaruto IPFightingRoleplay

Description (written by the developer; not a statement by this register)

The Greatest Naruto Battlegrounds Game On Roblox! Tags: Naruto, Sasuke, Shinobi, Ninja, Battlegrounds, Fighting, Swords, Weapons, Showdown, Simulator, Roleplay, Character, Collector, Events.

Last updated by the developer 3 Aug 2025, 15:23 UTC.

0
playing (measured 15 Aug 2026, 06:37 UTC)
580
lifetime visits
100%
liked (4 👍 / 0 👎)
2
favourites (3.4 per 1k visits)
3 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 06:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Underworld Sasuke
150 R$
Elite Season Pass 3
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hypercharged Sasuke · collection7 · 0.00% win
Winter Naruto · collection6 · 0.00% win
Lapis Haku · collection6 · 0.00% win
Pain · collection4 · 0.00% win
Winter Sasuke · collection4 · 0.00% win
Hunter Gaara · other3 · 0.00% win
Ice Ino · collection3 · 0.00% win
Frigid Haku · collection3 · 0.00% win
Hypercharged Naruto · collection3 · 0.00% win
Glacier Rock · collection3 · 0.00% win
Frost Hinata · collection3 · 0.00% win
Fancy Frozen Sensei · collection3 · 0.00% win
Frostbite Neji · collection3 · 0.00% win
Winter Sakura · collection3 · 0.00% win
Snow Tenten · collection3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.