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Alone

Alone

A Roblox experience owned by Q Entertainment..

Social & hangoutENhangoutnaturerelaxation

Description (written by the developer; not a statement by this register)

~ Alone ~ Alone is a serene hangout place set in a forest. Whether you're feeling sad, depressed, lonely, bored, or simply seeking a peaceful place to relax, Alone offers a comforting environment to help you unwind. We recommend using the highest graphic settings for the best visual experience. Group: https://www.roblox.com/groups/33651336/Q-Entertainment#!/about ~ ~ ~ ~ ~ ~ ~ ~

Last updated by the developer 7 Jun 2026, 16:24 UTC.

0
playing (measured 16 Aug 2026, 16:34 UTC)
280,590
lifetime visits
94%
liked (585 👍 / 39 👎)
1,941
favourites (6.9 per 1k visits)
3 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 16:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Alone · welcome154,184 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9416 August 2026 — 94 % liked26 August 2026 — 94 % liked25 September 2026 — 94 % liked16 August 202625 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 16:3694no change
26 Aug 2026, 16:3594no change
16 Aug 2026, 16:3494first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.