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[UPD] Car Of Hell

[UPD] Car Of Hell

A Roblox experience owned by Car Of Hell.

RacingENHell-themedObstacle CourseCustomization

[UPD] Car Of Hell is a racing experience created on 2024-01-04. It has accumulated 73,577,890 lifetime visits and 44,854 favorites. Currently, 83 players are active. The title holds a 65% like percentage. The game features racing, obstacle course, and driving mechanics.

Description (written by the developer; not a statement by this register)

🏁 Race to the end to win! 💥 Dodge obstacles and collect coins! 🏎️ Unlock epic items and customize your car! UPD: - Event - Changeable Wheel 👍 10000 Likes for a secret reward! 👍 This game is inspired by Bike Of Hell and Tower of Hell TAGS: Car, Slide, Fun, Parkour, Obby, Driving, Obstacle Course, Rainbow, Speedrun, Physics

Last updated by the developer 7 Apr 2026, 19:03 UTC.

83
playing (measured 10 Aug 2026, 15:48 UTC)
73,577,890
lifetime visits
65%
liked (17,257 👍 / 9,101 👎)
45,152
favourites (0.6 per 1k visits)
4 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:4892first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Racer
499 R$
Super Car
349 R$
Starter Pack
199 R$
Fly
199 R$
Nitro
120 R$
X2 Cash
99 R$
More Accessories
49 R$
X2 XP
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Car Of Hell! · welcome31,735,354 · 17.7% win
You won! · progression9,881,190 · 20.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6523 August 2026 — 65 % liked2 September 2026 — 65 % liked22 September 2026 — 65 % liked22 October 2026 — 65 % liked1 November 2026 — 65 % liked23 August 20261 November 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:0065no change
22 Oct 2026, 13:5365no change
22 Sept 2026, 13:5065no change
2 Sept 2026, 13:3865no change
23 Aug 2026, 13:3565first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.