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Tower Frenzy (Pre Alpha)

Tower Frenzy (Pre Alpha)

A Roblox experience owned by Legion Of Spoon.

Tower defenseENtower defensebase defensewave survival

Description (written by the developer; not a statement by this register)

Tower Frenzy invites you into a world where every decision counts! Prepare to defend your base against countless hordes of enemies, using your wits and strategy to build the ultimate defense. From powerful towers to unique abilities, you'll need every tool in your arsenal to survive wave after wave of increasingly challenging foes. Currently, easy mode is available, offering a perfect introduction to the game's dynamic battles and tactical depth. But there's much more on the horizon! We're hard at work creating new modes, enemies, and features to keep the action fresh and exciting. Thank you for your patience and support as we continue to develop and improve Squadron Defense. Get ready for the adventure of a lifetime – and stay tuned for what’s next! credits to Ruby_15, Musical_Pumpking, DM DOKUROU, Bluar and many others for the in game music

Last updated by the developer 23 Jul 2025, 07:28 UTC.

0
playing (measured 14 Aug 2026, 13:04 UTC)
2,132
lifetime visits
90%
liked (18 👍 / 2 👎)
16
favourites (7.5 per 1k visits)
4 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 13:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate
100 R$
Donate 2
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pre Alpha Player · welcome59 · 0.00% win
???0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.