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3AM Kebab [HORROR]

3AM Kebab [HORROR]

A Roblox experience owned by GSSR - Game Sense Studio Rebooted.

HorrorENhorrorjob simulationnight shift

Description (written by the developer; not a statement by this register)

You accept a job working at your old friends quiet Kebab shop. The shifts go well at first, but you quickly realize this job isn't everything it seemed to be. ⚠️ Contains horror elements such as disturbing visuals, tension, and loud sounds. 🎧 Max graphics recommended + the use of headphones for the best experience. ❗ Best experienced with friends! ❓ Will you complete your night shifts, or be terminated?

Last updated by the developer 30 Jul 2026, 22:17 UTC.

0
playing (measured 11 Aug 2026, 14:48 UTC)
26,791
lifetime visits
72%
liked (68 👍 / 26 👎)
490
favourites (18.3 per 1k visits)
4 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Revives
125 R$
Larger Lobbies
75 R$
Extra Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome19,573 · 0.00% win
Ticket to Misery · other13,150 · 0.00% win
Different Reality · other1,297 · 0.00% win
PERFECT · other995 · 0.00% win
RETURN BY DEATH · other593 · 0.00% win
KING · other14 · 0.00% win
Normal Ending · progression2 · 0.00% win
Poor Ending · progression0 · 0.00% win
True Ending · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.