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Be a UFO 🛸

Be a UFO 🛸

A Roblox experience owned by Alien Invasion Community.

SimulatorENaliensimulationcombat

Be a UFO 🛸 is a simulator experience created on January 4, 2024. It has accumulated 2,270,124 lifetime visits and 167,880 favorites. Currently, one user is playing. The experience holds a 59% like percentage. The game features gameplay elements including skins, upgrades, and rebirth mechanics within a simulated environment.

Description (written by the developer; not a statement by this register)

WORLD EVENT UPDATE! Fight the military that appears once every 20 minutes and take over the world! SKINS UPDATE! Buy exclusive skins in the shop! 🛸 Unlock NEW OP UFOS! ⭐ Upgrade to increase damage! 🧑‍ Destroy the world with your friends 👊Rebirth to get stronger! ⭐COLLECT and discover 40+ unique UFOS! 🌎 EXPLORE new worlds! 👽 Wreak havoc as a UFO! Destroy buildings to earn cash, upgrade your ship, unlock new UFOs, and conquer planets across the galaxy! Inspired by Alien Simulator

Last updated by the developer 30 Jan 2026, 20:43 UTC.

1
playing (measured 10 Aug 2026, 19:15 UTC)
2,270,124
lifetime visits
59%
liked (3,145 👍 / 2,220 👎)
173,699
favourites (76.5 per 1k visits)
4 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:152first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

comm
35,715 R$
Infinite Energy
999 R$
VIP
799 R$
2x Damage
349 R$
Nuclear Missiles
349 R$
Double Missiles!
249 R$
2x Energy
249 R$
2x Speed
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,510,325 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5914 August 2026 — 59 % liked24 August 2026 — 59 % liked3 September 2026 — 59 % liked13 September 2026 — 59 % liked23 September 2026 — 59 % liked3 October 2026 — 59 % liked13 October 2026 — 59 % liked23 October 2026 — 59 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:3159no change
13 Oct 2026, 11:2359no change
3 Oct 2026, 11:2259no change
23 Sept 2026, 11:2159no change
13 Sept 2026, 11:2059no change
3 Sept 2026, 11:1959no change
24 Aug 2026, 08:2159no change
14 Aug 2026, 08:2059first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.