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Be a UFO 🛸

Be a UFO 🛸

A Roblox experience owned by Alien Invasion Community.

SimulatorENaliensimulationcombat

Be a UFO 🛸 is a simulator experience created on January 4, 2024. It has accumulated 2,270,124 lifetime visits and 167,880 favorites. Currently, one user is playing. The experience holds a 59% like percentage. The game features gameplay elements including skins, upgrades, and rebirth mechanics within a simulated environment.

Description (written by the developer; not a statement by this register)

WORLD EVENT UPDATE! Fight the military that appears once every 20 minutes and take over the world! SKINS UPDATE! Buy exclusive skins in the shop! 🛸 Unlock NEW OP UFOS! ⭐ Upgrade to increase damage! 🧑‍ Destroy the world with your friends 👊Rebirth to get stronger! ⭐COLLECT and discover 40+ unique UFOS! 🌎 EXPLORE new worlds! 👽 Wreak havoc as a UFO! Destroy buildings to earn cash, upgrade your ship, unlock new UFOs, and conquer planets across the galaxy! Inspired by Alien Simulator

Last updated by the developer 30 Jan 2026, 20:43 UTC.

1
playing (measured 10 Aug 2026, 19:15 UTC)
2,270,124
lifetime visits
59%
liked (3,118 👍 / 2,189 👎)
167,994
favourites (74.0 per 1k visits)
4 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:152first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

comm
35,715 R$
Infinite Energy
999 R$
VIP
799 R$
2x Damage
349 R$
Nuclear Missiles
349 R$
Double Missiles!
249 R$
2x Energy
249 R$
2x Speed
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,473,107 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5914 August 2026 — 59 % liked24 August 2026 — 59 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:2159no change
14 Aug 2026, 08:2059first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.