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Hard Obby

Hard Obby

A Roblox experience owned by Jetpack Games!.

ObbyENparkourdifficultybeta

Description (written by the developer; not a statement by this register)

The Hard Obby becomes more difficult the further you go! Only 1% of players can win... are you part of that 1%? 👍 If you enjoy the game, be sure to like, favorite, and follow! 😢 Please do not dislike the game just because it is too hard for you. CONTROLS: Mobile - Use on-screen buttons. Keyboard - R to reset, "Shift" to activate shift lock. Console - "Y" or "Triangle" to reset, left trigger to activate shift lock. ⚠️ The game is still in BETA! You may occasionally experience bugs. Tags: Obby, Parkour, Platformer, Obstacles, Hard, Impossible, Difficulty Chart, DCO, Tower, Lava, Wraparound

Last updated by the developer 3 Mar 2024, 22:22 UTC.

0
playing (measured 12 Aug 2026, 06:53 UTC)
33,531
lifetime visits
81%
liked (134 👍 / 31 👎)
1,028
favourites (30.7 per 1k visits)
5 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Easy Mode!
800 R$
VIP!
500 R$
Fusion Coil!
399 R$
Gravity Coil!
199 R$
Speed Coil!
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Effortless · other10,661 · 0.00% win
Cakewalk · other5,429 · 0.00% win
Simple · other3,018 · 0.00% win
Easy · other2,270 · 0.00% win
Medium · other945 · 0.00% win
Hard · other648 · 0.00% win
Difficult · other261 · 0.00% win
Challenging · other41 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.