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Cubic Merger

Cubic Merger

A Roblox experience owned by BG Studio O' Games.

PuzzleENmerge mechaniccube collectiontimothy spawn

Description (written by the developer; not a statement by this register)

Merge cubes! 25 in total!!! THIS GAME IS POORLY MADE Recently added: - Fixed buying Timothy spawn chance gamepass not working - Made Timothy spawn chance be 0.5% when owning gamepass. Previously 0.1%. Features: - Badges obtainable in private servers - Private servers save progress - Playing on your account anniversary gives you a reward!!! - Maps change every 5 minutes - You can view unlocked cubes in private servers - Cubes come back after falling - You can drag cubes - Timothy has a small chance of spawning - 8 maps - Shop - 4 Music Information: - I will add 1 more cube once 25 is reached - This game was heavily inspired by "Merge! classic" by TheBirbsWord

Last updated by the developer 9 Nov 2024, 08:04 UTC.

0
playing (measured 14 Aug 2026, 17:49 UTC)
9,746
lifetime visits
96%
liked (22 👍 / 1 👎)
16
favourites (1.6 per 1k visits)
5 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 17:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Timothy spawn chance
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Murder! · collection329 · 0.00% win
Chill! · collection279 · 0.00% win
??? · collection143 · 0.00% win
Cube 21 · secret118 · 0.00% win
Cube 22 · secret74 · 0.00% win
Cube 23 · secret2 · 0.00% win
Cube 24 · other1 · 0.00% win
Cube 25 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.