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Monkey Obby

Monkey Obby

A Roblox experience owned by Jungle Creations.

ObbyENobstacle courseanimal themeparkour

Monkey Obby is an obby genre experience created on 2024-01-05. It currently has 1 player. The experience has accumulated 23,214,741 lifetime visits, 2,136,057 favorites, and a 77% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Monkey Obby! 🐒 💡 How To Play: 🐒 Jump, Swing, and spin your way through this obstacle course! 🛍️ Collect Bananas to unlock accessories and more! 🕒 Get on the top Top Leaderboard! 👍 Remember to LIKE and FAVORITE the game if you had fun! 👍 ⭐ PREMIUM users get 3 FREE spins! ⭐ Tags (ignore): Obby, Parkour, Obstacle Course, Parkour, Parkour Obby, Animal, Stages, Rainbow, Fun, Easy, Colorful

Last updated by the developer 15 Jun 2026, 22:48 UTC.

1
playing (measured 10 Aug 2026, 17:36 UTC)
23,214,741
lifetime visits
76%
liked (8,527 👍 / 2,620 👎)
2,134,496
favourites (91.9 per 1k visits)
5 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:363first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
349 R$
SUPER Coil (Jump + Speed Boost)
299 R$
V.I.P.
299 R$
Grapple Gun
249 R$
Double Bananas
249 R$
Accessories Pack
199 R$
Gravity Coil
149 R$
Speed Coil
129 R$
Remove Ads
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome13,213,084 · 100.0% win
Complete World 1 · progression2,328,274 · 17.0% win
Complete World 2 · progression1,172,146 · 9.7% win
Complete World 3 · progression677,554 · 7.3% win
Meet a dev! · social947 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

767776.513 August 2026 — 77 % liked23 August 2026 — 77 % liked2 September 2026 — 77 % liked12 September 2026 — 77 % liked22 September 2026 — 77 % liked2 October 2026 — 77 % liked12 October 2026 — 77 % liked22 October 2026 — 77 % liked1 November 2026 — 76 % liked13 August 20261 November 2026
9 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:4876-1
22 Oct 2026, 16:4677no change
12 Oct 2026, 16:3877no change
2 Oct 2026, 16:3777no change
22 Sept 2026, 16:3577no change
12 Sept 2026, 16:3477no change
2 Sept 2026, 16:3277no change
23 Aug 2026, 16:1777no change
13 Aug 2026, 16:0577first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.