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❤️Tower Of Valentine - Tower Of Hell

❤️Tower Of Valentine - Tower Of Hell

A Roblox experience owned by Invertion Studios.

ObbyENValentine's DayTower of HellObby

Tower Of Valentine - Tower Of Hell is an obby experience created on 2024-01-05. It has accumulated 2,587,653 lifetime visits and 772 favorites. The game holds a 68% like percentage. Currently, zero users are playing. The description notes it is inspired by Tower of Hell and includes premium benefits.

Description (written by the developer; not a statement by this register)

Welcome To ❤️ Tower Of Valentine - Tower Of Hell! Welcome to Tower Of Valentine - Tower of Hell! In this Obby you can escape the tower of hell, Play all the obstacles! Play today 😊 📜Update Log📜 Premium Benefits (Premium Only Tower) Free VIP servers 🔥Check out the group for more fun Games!🔥 The Group: https://www.roblox.com/groups/7021634/Invertion-Studios#!/about Be sure to like 👍 and favorite ⭐ the game! Inspired by Tower of Hell Tags: Tower Of Valentine, Valentine Tower, Valentine, Valentine Tower Of Hell, Tower Of Valentine - Tower Of Hell, Valentine Day, Tower Valentine, Valentine Obstacle, Obstacle Valentine, Tower Of Sky, Tower Of Hell, Tower Of Sky - Tower Of Hell, Tower, Tower Obby, Obby, Obstacle, Obstacle Tower, Tower Of Dreams, Sky Tower, Sky Obstacle, Sky Obby, Obby Tower, Obstacle Tower, Fun Tower, Fun Obby, Easy Tower, Easy, Tower Of Easy, Fun Easy Tower, Fun Easy

Last updated by the developer 25 Jul 2025, 11:10 UTC.

0
playing (measured 10 Aug 2026, 15:22 UTC)
2,587,653
lifetime visits
68%
liked (116 👍 / 55 👎)
772
favourites (0.3 per 1k visits)
5 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
500 R$
Laser Gun
500 R$
Cloud
450 R$
Flying Magic Carpet
400 R$
Golden Gloves
300 R$
Body Swap Potion
150 R$
Grapple Hook
150 R$
Speed Coil
75 R$
Gravity Coil
75 R$
Healing Potion
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Checkpoint 1 · progression646,708 · 40.0% win
Checkpoint 2 · progression463,844 · 40.0% win
Checkpoint 3 · progression342,971 · 20.0% win
Checkpoint 4 · progression217,331 · 20.0% win
Checkpoint 5 · progression129,429 · 40.0% win
Checkpoint 6 · progression93,763 · 40.0% win
Checkpoint 7 · progression79,158 · 40.0% win
Checkpoint 8 · progression71,191 · 40.0% win
Checkpoint 9 · progression63,745 · 20.0% win
Finish · progression60,546 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked3 September 2026 — 68 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:1668no change
14 Aug 2026, 07:0768first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.