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Cat & Mouse

Cat & Mouse

A Roblox experience owned by The Ηelp.

Social & hangoutENhide and seekmultiplayercollection

Description (written by the developer; not a statement by this register)

Multiplayer Cat and Mouse game where you can hide in walls to escape the cats! Try to collect all the cheese before the time limit ends!

Last updated by the developer 15 May 2026, 00:08 UTC.

0
playing (measured 12 Aug 2026, 22:00 UTC)
3,177
lifetime visits
96%
liked (72 👍 / 3 👎)
140
favourites (44.1 per 1k visits)
5 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P.
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Cat & Mouse! · welcome1,800 · 0.00% win
Collect Your First Cheese · collection522 · 0.00% win
Eliminate Your First Mouse · progression444 · 0.00% win
Collect 10 Cheese · collection75 · 0.00% win
Eliminate 10 Mice · progression54 · 0.00% win
Collect 25 Cheese · collection31 · 0.00% win
Eliminate 25 Mice · progression20 · 0.00% win
Collect 50 Cheese · collection16 · 0.00% win
Eliminate 50 Mice · progression11 · 0.00% win
Collect 100 Cheese · collection10 · 0.00% win
Eliminate 100 Mice · progression4 · 0.00% win
Collect 250 Cheese · collection3 · 0.00% win
Eliminate 250 Mice · progression1 · 0.00% win
Collect 500 Cheese · collection1 · 0.00% win
Eliminate 1,000 Mice · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9618 August 2026 — 96 % liked28 August 2026 — 96 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 09:0496no change
18 Aug 2026, 09:0296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.