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(✨UPDATE✨) Steal a limited!

(✨UPDATE✨) Steal a limited!

A Roblox experience owned by Light Work Productions.

TycoonENlimited itemsbase defensestealing mechanic

Description (written by the developer; not a statement by this register)

🔥 **STEAL THE RAREST LIMITEDS!** 🔥 💎 Collect iconic Roblox-inspired Limiteds! 🏃 Steal from other players before they steal yours! 🏠 Upgrade your base and protect your collection. 💰 Earn cash, unlock powerful upgrades, and become the richest player in the server! ⭐ Features: • 👜 Collect rare Limiteds • 💸 Upgrade your income • 🛡️ Defend your base • ⚡ Rebirth for huge boosts • 🎁 Daily Rewards • 🏆 Leaderboards • 🔥 Frequent Updates 👍 Like ❤️ Favorite ⭐ Follow to support LightWorks and be notified when new updates release! ⚠️ This game is in active development. Expect frequent content updates, bug fixes, and new Limiteds!

Last updated by the developer 4 Aug 2026, 20:01 UTC.

0
playing (measured 19 Aug 2026, 21:48 UTC)
187
lifetime visits
67%
liked (4 👍 / 2 👎)
15
favourites (80.2 per 1k visits)
5 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 21:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Fist
599 R$
Magic Carpet
399 R$
Speed Coil
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing · welcome147 · 0.00% win
1 MILLION CASH · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.