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PreCure Showcase

PreCure Showcase

A Roblox experience owned by CureBlox Studios.

Fighting & PvPENanimefightingshowcase

Description (written by the developer; not a statement by this register)

[Current Project: Improving Marble Screw attack, tweaking other attacks, making Michiru and Kaoru] A PreCure/Pretty Cure/Glitter Force/プリキュア showcase for my PreCure creations. Perhaps this will become an open-world PreCure fighting game some day? F - Punch Right Click - Strong punch/Guard-break (knocks back) 1 - Solo Move (Some cures may not have) 2 - 2 Player Joint Attack Q - Guard (Halves damage received) X - Charge (Purely aesthetic for now) Updates: -Improved Marble Screw attack

Last updated by the developer 15 Nov 2025, 10:09 UTC.

0
playing (measured 10 Aug 2026, 17:23 UTC)
208,478
lifetime visits
84%
liked (96 👍 / 18 👎)
276
favourites (1.3 per 1k visits)
2 February 2013
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome Badge · welcome140,966 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked14 September 2026 — 84 % liked15 August 202614 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 06:1784no change
15 Aug 2026, 04:0584first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.