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The NEAT Project

The NEAT Project

A Roblox experience owned by The NEAT Project.

ObbyENobstacle coursedifficulty tierstower climbing

The NEAT Project is an obby experience created on 2024-01-05. It records 1,662,052 lifetime visits and 3,768 favorites. Currently, 43 users are playing. The title holds a 52% like percentage. The game features tower-shaped obstacles with difficulty levels ranging from Easy to Catastrophic.

Description (written by the developer; not a statement by this register)

Welcome to The NEAT Project, a game revolving around short tower-shaped obstacles waiting to be conquered! Enter one of the worlds and begin your descent into the inferno, ascension to heavens or your very own descent into madness as you face obbies ranging from Easy all the way to Catastrophic difficulty! -~=~-~=~-~=~- / \ -~=~-~=~-~=~- This game was inspired by the Eternal Towers of Hell, play the game here: https://www.roblox.com/games/8562822414/Eternal-Towers-of-Hell .−−−. | | |----| | | |----| | | |----| | | |----| | | /^^^^^\ \ / \ / `---' -~=~-~=~-~=~- / \ -~=~-~=~-~=~- Looking for the original place to recover old data? https://www.roblox.com/games/3307585437/MIGRATED-The-NEAT-Project

Last updated by the developer 2 Aug 2026, 23:56 UTC.

43
playing (measured 10 Aug 2026, 19:36 UTC)
1,662,052
lifetime visits
52%
liked (1,831 👍 / 1,694 👎)
3,852
favourites (2.3 per 1k visits)
5 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:3633first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vertical Mobility
2,500 R$
Gravity Coil
300 R$
NEaTNEaT
250 R$
Speed Coil
100 R$
Tip
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Not Even an Annoyingly Simple Trials · progression100,806 · 26.7% win
Not Even an Anger · other83,182 · 18.0% win
Not Even a Hecc · other72,969 · 19.9% win
Not Even a Madness · other68,164 · 15.6% win
Not Even a Killjoys · other55,422 · 15.1% win
Not Even a Keyboard Yeeting · other43,312 · 10.6% win
Not Even a Stress · other35,602 · 2.2% win
Not Even a Screen Punching · other29,610 · 4.8% win
Not Even a Phone Snapping · other24,394 · 7.4% win
Not Even a True Skill · other23,524 · 7.4% win
Not Even a Big Hole · other22,466 · 7.8% win
Not Even an Overcoming Hatred · other21,839 · 5.7% win
Not Even a Rage · other21,345 · 5.9% win
Not Even an Impossible Expectations · other18,806 · 5.4% win
Entered Forgotten Ridge! · welcome17,817 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5214 August 2026 — 52 % liked24 August 2026 — 52 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:2352no change
14 Aug 2026, 11:2252first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.