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JJK Test

JJK Test

A Roblox experience owned by Jjk test.

Fighting & PvPENanimeshowcasecombat

JJK Test is a fighting-pvp experience created on 2024-01-06. It currently has 9 players online. The experience has accumulated 3,292,555 lifetime visits and 9,652 favorites. User engagement is measured at a 74% like percentage. The description indicates it is a Jujutsu Kaisen inspired showcase focused on abilities rather than a full battlegrounds game.

Description (written by the developer; not a statement by this register)

Test your strength in this Jujutsu Kaisen inspired showcase! This isn’t a full battlegrounds game it’s focused on showing off abilities. Group: https://www.roblox.com/groups/34993023/Jjk-test#!/about

Last updated by the developer 8 Aug 2026, 00:01 UTC.

9
playing (measured 10 Aug 2026, 21:21 UTC)
3,292,555
lifetime visits
74%
liked (3,857 👍 / 1,388 👎)
9,703
favourites (2.9 per 1k visits)
6 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:2110first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Special Abilities
500 R$
KJ!!!
275 R$
Domain Expansion
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Easter 2026 · other1,412 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:0674no change
14 Aug 2026, 05:0574first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.