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JJK Test

JJK Test

A Roblox experience owned by Jjk test.

Fighting & PvPENanimeshowcasecombat

JJK Test is a fighting-pvp experience created on 2024-01-06. It currently has 9 players online. The experience has accumulated 3,292,555 lifetime visits and 9,652 favorites. User engagement is measured at a 74% like percentage. The description indicates it is a Jujutsu Kaisen inspired showcase focused on abilities rather than a full battlegrounds game.

Description (written by the developer; not a statement by this register)

Test your strength in this Jujutsu Kaisen inspired showcase! This isn’t a full battlegrounds game it’s focused on showing off abilities. Group: https://www.roblox.com/groups/34993023/Jjk-test#!/about

Last updated by the developer 8 Aug 2026, 00:01 UTC.

9
playing (measured 10 Aug 2026, 21:21 UTC)
3,292,555
lifetime visits
74%
liked (4,106 👍 / 1,467 👎)
10,335
favourites (3.1 per 1k visits)
6 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:2110first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Special Abilities
500 R$
KJ!!!
275 R$
Domain Expansion
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Easter 2026 · other1,424 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked3 September 2026 — 74 % liked13 September 2026 — 74 % liked23 September 2026 — 74 % liked3 October 2026 — 74 % liked13 October 2026 — 74 % liked23 October 2026 — 74 % liked2 November 2026 — 74 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 05:1774no change
23 Oct 2026, 05:1674no change
13 Oct 2026, 05:1574no change
3 Oct 2026, 05:0874no change
23 Sept 2026, 05:0874no change
13 Sept 2026, 05:0774no change
3 Sept 2026, 05:0674no change
24 Aug 2026, 05:0674no change
14 Aug 2026, 05:0574first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.