Pillow Clash
A Roblox experience owned by Tv Michael T's group, join the group for free bobu.
Fighting & PvPENcombatmultiplayerphysics-based
Description (written by the developer; not a statement by this register)
Dive into the softest and most entertaining showdown ever witnessed in "Pillow Clash"! This thrilling pillow fight game invites you to a world where softness meets strategy. Grab your favorite pillow, and engage in an epic, feathery battle against friends and foes alike! RECOMMENDED: If you are on mobile use classic thumbstick for better movement with pillows Key Features: Pillow Warfare: Unleash the power of pillows in a fast-paced, whimsical combat system. Upgrade Your Arsenal: Earn coins with every victorious battle and unlock a variety of pillows. Multiplayer Mayhem: face off against players around the world willing to take you on... Whether you're a casual player looking for some cozy fun or a competitive spirit seeking pillow supremacy, "Pillow Clash" offers an enchanting blend of strategy and pillow-flinging mayhem. KeyBinds: (Left Ctrl) Shiftlock (Left Shift/ X for Xbox) Run (Left Click) Throw Pillow (Double Space) Double Jump
Last updated by the developer 10 Feb 2024, 16:57 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 06:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.