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Survive Teke-Teke! [HORROR]

Survive Teke-Teke! [HORROR]

A Roblox experience owned by Eggmin Studios.

HorrorENJapanese urban legendhorrorsurvival

Survive Teke-Teke! [HORROR] is a horror experience created on 2024-01-06. It has recorded 17,645,346 lifetime visits and 128,546 favorites. Currently, three users are playing. The game holds a 69% like percentage. The description cites inspiration from the Japanese urban legend of Teke-Teke, featuring a subway setting and hardcore mode mechanics.

Description (written by the developer; not a statement by this register)

[HARDCORE MODE RELEASE:] Hardcore Mode has been released! A badge and leaderboard will be coming soon. Premium users get a free respawn every game! A horror game inspired by the Japanese urban legend of Teke-Teke. STORY: A subway station, haunted by the vengeful spirit of a woman severed in half by a passing train, is known as 'Teke-Teke.' Locals speak of her crawling through the tunnels on her arms, wielding a scythe. As you enter, the subway stretches endlessly, and the entrance vanishes. Will you escape, or will Teke-Teke claim you as her next victim, severing you just like she was?

Last updated by the developer 5 May 2026, 16:18 UTC.

3
playing (measured 10 Aug 2026, 20:22 UTC)
17,645,346
lifetime visits
69%
liked (4,759 👍 / 2,153 👎)
128,516
favourites (7.3 per 1k visits)
6 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:228first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INF COINS
399 R$
Jetpack [ 50% OFF ]
299 R$
VIP
199 R$
SHRINE FOREVER
79 R$
MATCHA FOREVER
59 R$
COFFEE FOREVER
59 R$
BRIGHT FLASHLIGHT FOREVER
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Curiosity Killed the Cat · other8,746,493 · 100.0% win
Victim4,753,185 · 95.3% win
Again?! · other303,340 · 4.7% win
Code Cracker · other17,238 · 0.50% win
Conqueror of Evil · progression13,422 · 0.10% win
Cheddar! · other91 · 0.00% win
Too Easy · other86 · 0.00% win
Slayer of Demons · progression13 · 0.00% win
¥ BAG CHASER ¥ · collection3 · 0.00% win
Fearless · progression2 · 0.00% win
Light Work No Reaction · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6913 August 2026 — 69 % liked23 August 2026 — 69 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:1569no change
13 Aug 2026, 17:0569first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.