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Survive Teke-Teke! [HORROR]

Survive Teke-Teke! [HORROR]

A Roblox experience owned by Eggmin Studios.

HorrorENJapanese urban legendhorrorsurvival

Survive Teke-Teke! [HORROR] is a horror experience created on 2024-01-06. It has recorded 17,645,346 lifetime visits and 128,546 favorites. Currently, three users are playing. The game holds a 69% like percentage. The description cites inspiration from the Japanese urban legend of Teke-Teke, featuring a subway setting and hardcore mode mechanics.

Description (written by the developer; not a statement by this register)

[HARDCORE MODE RELEASE:] Hardcore Mode has been released! A badge and leaderboard will be coming soon. Premium users get a free respawn every game! A horror game inspired by the Japanese urban legend of Teke-Teke. STORY: A subway station, haunted by the vengeful spirit of a woman severed in half by a passing train, is known as 'Teke-Teke.' Locals speak of her crawling through the tunnels on her arms, wielding a scythe. As you enter, the subway stretches endlessly, and the entrance vanishes. Will you escape, or will Teke-Teke claim you as her next victim, severing you just like she was?

Last updated by the developer 5 May 2026, 16:18 UTC.

3
playing (measured 10 Aug 2026, 20:22 UTC)
17,645,346
lifetime visits
69%
liked (4,819 👍 / 2,173 👎)
128,528
favourites (7.3 per 1k visits)
6 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:228first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INF COINS
399 R$
Jetpack [ 50% OFF ]
299 R$
VIP
199 R$
SHRINE FOREVER
79 R$
COFFEE FOREVER
59 R$
MATCHA FOREVER
59 R$
BRIGHT FLASHLIGHT FOREVER
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Curiosity Killed the Cat · other8,825,228 · 100.0% win
Victim4,791,322 · 89.9% win
Again?! · other304,574 · 2.6% win
Code Cracker · other17,292 · 0.00% win
Conqueror of Evil · progression13,461 · 0.00% win
Cheddar! · other96 · 0.00% win
Too Easy · other86 · 0.00% win
Slayer of Demons · progression13 · 0.00% win
¥ BAG CHASER ¥ · collection3 · 0.00% win
Fearless · progression2 · 0.00% win
Light Work No Reaction · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6913 August 2026 — 69 % liked23 August 2026 — 69 % liked2 September 2026 — 69 % liked12 September 2026 — 69 % liked22 September 2026 — 69 % liked2 October 2026 — 69 % liked12 October 2026 — 69 % liked22 October 2026 — 69 % liked1 November 2026 — 69 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 17:4869no change
22 Oct 2026, 17:4669no change
12 Oct 2026, 17:4569no change
2 Oct 2026, 17:3869no change
22 Sept 2026, 17:3769no change
12 Sept 2026, 17:3369no change
2 Sept 2026, 17:3269no change
23 Aug 2026, 17:1569no change
13 Aug 2026, 17:0569first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.