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Innovation Security Training Facility 3.0

Innovation Security Training Facility 3.0

A Roblox experience owned by Rinky Dink Development.

SimulatorENtraining simulationsecurity facilityrecreation

Description (written by the developer; not a statement by this register)

In memory of the Innovation Security Training Facility 3.0, July 2015 - March 2023 This recreation was created to re-experience how trainings were like during it's lifetime, and show players who didn't train there how it was. Buying a private server gives you admin commands to host your own trainings! Synopsis: The Innovation Security Training Facility 3.0, lasting over 7 and a half years, was a complete revamp of the previous 2.0. It's long service gave a great many memories for the many players who trained in it, bringing many new maps, weapons, and events, which many can still be found in the most recent version. The 3.0 Training Facility marked the first use of "Commends" as the rewards system, instead of "Recs" in the previous three. (Original game) https://www.roblox.com/games/8232411/Innovation-Security-Training-Facility

Last updated by the developer 10 Aug 2026, 21:57 UTC.

0
playing (measured 11 Aug 2026, 08:36 UTC)
13,644
lifetime visits
87%
liked (78 👍 / 12 👎)
110
favourites (8.1 per 1k visits)
6 January 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Self Trained! · progression472 · 0.00% win
Nostalgia · other295 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

87898816 August 2026 — 89 % liked25 September 2026 — 87 % liked15 October 2026 — 87 % liked16 August 202615 October 2026
3 measurements spanning 60 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 19:5387no change
25 Sept 2026, 19:5187-2
16 Aug 2026, 19:1989first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.