Kura's Outfit Mall
A Roblox experience owned by kurasuki.
RoleplayENavatar customizationfashionshopping
Kura's Outfit Mall is a roleplay experience created on 2024-01-06. It has accumulated 1,247,458 lifetime visits and 112,736 favorites. The game holds an 89% like percentage. Currently, zero users are playing. The experience focuses on avatar customization, offering various styles and items for purchase.
Description (written by the developer; not a statement by this register)
Kura's Outfit Mall brings to you hundreds of the highest quality outfits and styles on Roblox. Our outfit idea's and shops will give you the best shopping experience. 📌Everything you purchase in-game will stay in your Roblox Inventory! 🎀 Hundreds of Girl Avatars for you to try on/ buy! 🎀 40+ Styles with various outfits! 🎀 Buy thousands of hairs, hats, bundles, layered clothing, faces & accessories in immersive ways! Make sure to leave a 👍 Like & ⭐ Favourite to support us to create more outfits for you! 🛍️ Shop Catalog: Matching, Alien, Chibi, Y2K, Vampire, BxG, R6, Emo, Mermaid, Neko, Classy, Season, Princess, Fairy, Angel, Demon, Dark, Steampunk, Da hood, dahood, Pastel, Pirate, Cottagecore, Anime, Sanrio, Creepy Cute, Kawaii, Scene, Cyber, Ballroom, Celestial + loads more! Make sure to join the group "Kurasuki", giveaways every 1000 members!
Last updated by the developer 4 Oct 2024, 23:58 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.