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[REVAMP SOON] Undertale: First Fallen

[REVAMP SOON] Undertale: First Fallen

A Roblox experience owned by Last Hopers Studio.

RoleplayENUndertaleSans vs CharaAction RPG

Description (written by the developer; not a statement by this register)

[THIS GAME IS CURRENTLY A WORK IN PROGRESS, MORE CHARACTERS WILL BE COMING] Welcome to Undertale: First Fallen! This game is a Sans VS Chara type of game, based on Undertale. Undertale: First Fallen mainly focuses on adding fun and different mechanics for the game. [Controls] - Middle Mouse Click / DPadUp: Lock-On - Shift / Left Stick Press: Run (Toggle) - Click / Right Trigger: Swing - E / X (on Xbox): Extra Ability - Left Ctrl: Shift Lock [Disclaimer: This game is no longer affiliated to Undertale: Last Hope.]

Last updated by the developer 11 Aug 2025, 13:20 UTC.

0
playing (measured 12 Aug 2026, 08:32 UTC)
8,175
lifetime visits
82%
liked (119 👍 / 27 👎)
330
favourites (40.4 per 1k visits)
6 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supporter+++
999 R$
Supporter++
100 R$
Supporter+
50 R$
Supporter
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to UFF's Early Stages · welcome2,993 · 0.00% win
Welcome to Undertale: First Fallen · welcome491 · 0.00% win
...? · secret53 · 0.00% win
Chara's Vessel · progression1 · 0.00% win
[W.I.P Event] heh... · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.