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Beg to escape poverty

Beg to escape poverty

A Roblox experience owned by big floppa studioz.

SimulatorENlife simulationeconomy tycoonstory-driven

Beg to escape poverty is a simulator experience created on 2024-01-06. It has recorded 858,916 lifetime visits and 5,498 favorites. The title holds an 83% like percentage. Currently, zero users are playing. The description outlines gameplay involving selling goods to characters and mentions updates including data save fixes and new quests.

Description (written by the developer; not a statement by this register)

😭 You've been kicked out by your stepfather, but there's hope! Sell peanuts or homemade goods to Joe, the future president, and make your own fortune! Update-log (we update often): UPDATE 5 - Data save (ranks not saving) - Fixed Cruise ship - GasStation Quest - Codes 👍 Like the game! At 3000 likes we will add a restaurant! 🚲 Join the group for a FREE BIKE to explore like a pro! Premium players now walk 1.5x faster than regular players. Enjoy the perks! 🚴‍♂️

Last updated by the developer 14 Nov 2025, 04:44 UTC.

0
playing (measured 10 Aug 2026, 17:15 UTC)
858,916
lifetime visits
83%
liked (2,508 👍 / 504 👎)
5,495
favourites (6.4 per 1k visits)
6 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x cash
899 R$
GIGA BEGGAR RANK
449 R$
CaseOH STARTER PACK [OP]
99 R$
Auto Beg
49 R$
Teleport
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Started the grind · progression589,289 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:4983no change
14 Aug 2026, 16:4783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.