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TEAM EVIL BROTHER ESCAPE πŸ§‘ (TEAMWORK OBBY)

TEAM EVIL BROTHER ESCAPE πŸ§‘ (TEAMWORK OBBY)

A Roblox experience owned by Nightmare Obbies.

ObbyENteamworkescapeparkour

Description (written by the developer; not a statement by this register)

πŸ‘ NEW UPDATE AT 30 LIKES PRIVATE SERVERS ARE FREE! Your Parents Went Out Shopping And You Were Left In The House With Your Brother, But He Wants To Bully You! Team up with a friend to escape before he catches us! STUCK ON A STAGE? Buy ingame perks to help you escape evil brother easier! Tags: Escape StepDad Obby Parkour Obstacle Course Barry's Prison Grumpy Gran Mr Stinky Evil Stepmom Wednesday Adventure Fun Adventure Ice Spice, Grandpa Obby, Team Grandpa, Grandma Obby Join Nightmare Obbies for more obby / parkour games!

Last updated by the developer 23 Jul 2026, 14:09 UTC.

0
playing (measured 16 Aug 2026, 19:23 UTC)
731
lifetime visits
100%
liked (4 πŸ‘ / 0 πŸ‘Ž)
44
favourites (60.2 per 1k visits)
6 January 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 19:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Laser Gun
499 R$
Rainbow Carpet
499 R$
Rocket Launcher
435 R$
Fling Players
345 R$
Rainbow Sword
325 R$
Flying Cloud
299 R$
Taser
299 R$
Jetpack
255 R$
Gravity Coil
199 R$
Speed Coil
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome212 Β· 0.00% win
You Won! Β· progression40 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.