[DEAD] Undertale: Fight for Glory
A Roblox experience owned by DGcooljay Fan Group.
Fighting & PvPENUndertaleSans2D Fighting
Description (written by the developer; not a statement by this register)
Just renamed the game to the old name, nothing special. [OLD DESC]: Description (Can Change!): Undercash: The Sansational Remaster (UcTSR) is a place where a load of PUN can happen! we meant fun So you can sit down, chillax, or fight and battle to the death! And maybe even, you can get The best character! (please don't) Reminders: Old Event characters are from another game i made on another account Underclash is a 2D Player vs Player Fighting game, we are simply re-creating the idea by remastering and continuing on from the idea, THIS GAME IS NOT A SERIOUS PROJECT!! { SHUTDOWN = UPDATE } Misc: Join the group: https://www.roblox.com/groups/12627090/DGcooljay-Fan-Group#!/about Inspired by: UnderClash Original Game by: InkSansOfficiaI Previous Names: Underclash 2, UnderTales, Undercash: The Sansational Remaster
Last updated by the developer 20 Jun 2026, 23:02 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 19 Aug 2026, 00:19 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.