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BLASTERS! Lightsaber Combat VR

BLASTERS! Lightsaber Combat VR

A Roblox experience owned by Crusting Studios.

RoleplayENStar WarsLightsaber CombatVR

Description (written by the developer; not a statement by this register)

This game is currently in Beta with only 1 developer, expect bugs. NEW UPDATES: -PC & Console Support -Blasters -Several Bug Patches -Improved Combat and Blade system -Better VFX Fan made Star Wars VR game based off of Star Wars on the planet of Mustafar. This game is about light saber combat with other players, do you have what it takes to become a jedi or a sith? Game is in early Beta release, expect issues & report any bugs in our server. Supported on all VR Headsets (RECOMMEND QUEST LINK FOR MT2)

Last updated by the developer 23 May 2026, 23:53 UTC.

0
playing (measured 12 Aug 2026, 19:03 UTC)
16,696
lifetime visits
69%
liked (38 👍 / 17 👎)
234
favourites (14.0 per 1k visits)
7 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 19:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dooku Saber
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other14,206 · 100.0% win
Blue Saber · welcome14,205 · 100.0% win
Green Saber · progression47 · 0.00% win
Yellow Saber · progression22 · 0.00% win
Purple Saber · progression11 · 0.00% win
Red Saber · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

697471.516 August 2026 — 74 % liked15 September 2026 — 72 % liked5 October 2026 — 69 % liked25 October 2026 — 69 % liked16 August 202625 October 2026
4 measurements spanning 70 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 17:0169no change
5 Oct 2026, 16:5369-3
15 Sept 2026, 16:3472-2
16 Aug 2026, 16:2374first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.