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Happy Oofday Ⅲ

Happy Oofday Ⅲ

A Roblox experience owned by Oof Games 2.

AdventureENoofadventureco-op

Happy Oofday Ⅲ is an adventure experience created on 2018-01-30. It has accumulated 1,465,193 lifetime visits and 11,099 favorites. The game holds a 73% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

Evil Ooftron is plotting a hurricane blast to clear humanity and recover Fallen Oof. It's up to you and Biggesthead to stop him. Developed by OofGamesLord

Last updated by the developer 9 Dec 2023, 09:00 UTC.

0
playing (measured 10 Aug 2026, 14:36 UTC)
1,465,193
lifetime visits
73%
liked (1,735 👍 / 633 👎)
11,139
favourites (7.6 per 1k visits)
30 January 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Bad Ending · progression13,308 · 0.00% win
Good Ending · progression13,261 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7314 August 2026 — 73 % liked24 August 2026 — 73 % liked3 September 2026 — 73 % liked13 September 2026 — 73 % liked23 September 2026 — 73 % liked3 October 2026 — 73 % liked13 October 2026 — 73 % liked23 October 2026 — 73 % liked2 November 2026 — 73 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 15:0773no change
23 Oct 2026, 15:0673no change
13 Oct 2026, 15:0573no change
3 Oct 2026, 15:0473no change
23 Sept 2026, 15:0473no change
13 Sept 2026, 14:4773no change
3 Sept 2026, 14:4673no change
24 Aug 2026, 12:3073no change
14 Aug 2026, 12:2373first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

happy-oofday.fandom.com2 active editors · 703 edits
33 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.