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🕺 SODAH

🕺 SODAH

A Roblox experience owned by Benj Productions.

Social & hangoutENdancesocialmusic

SODAH is a social-hangout experience created on 2024-01-07. It has 60,040,591 lifetime visits, 165,299 favorites, and an 87% like percentage. Currently, one user is playing.

Description (written by the developer; not a statement by this register)

🏃‍♂️ Play with the popular SPEED FUNK emote! 🎶 17+ New Dances Featuring: TROPA TE, SPEED FUNK & WOMAN 😲 New emotes every week! Stay updated with the latest trends! 🎶 SODAH is the ultimate dance experience on Roblox, where you and your friends can explore, express yourselves with a huge variety of dances, and music! ✨ Join our Roblox Community to stay updated with the latest news and special rewards in SODAH! 🎤 Experience immersive Voice Chat for the best social interactions! 💸 Everything you purchase will remain in your inventory forever, so keep building your collection! 👍 Make sure to give the game a thumbs up, favorite it, and share it with your friends! 👆 Sync with your friends using the Tap to Sync feature!

Last updated by the developer 26 Jun 2026, 21:58 UTC.

1
playing (measured 10 Aug 2026, 15:16 UTC)
60,040,591
lifetime visits
87%
liked (37,314 👍 / 5,360 👎)
164,427
favourites (2.7 per 1k visits)
7 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:161first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[LIMITED TIME] Bubble Pack
399 R$
VIP
249 R$
Emotes+
249 R$
x2 Levels
199 R$
Tag Customs
149 R$
Boombox
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

H · other8,426,279 · 59.7% win
A · other8,424,198 · 59.7% win
D · other8,421,451 · 59.7% win
O · other8,418,766 · 59.7% win
S · other8,416,038 · 59.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8723 August 2026 — 87 % liked2 September 2026 — 87 % liked12 September 2026 — 87 % liked22 September 2026 — 87 % liked2 October 2026 — 87 % liked12 October 2026 — 87 % liked22 October 2026 — 87 % liked1 November 2026 — 87 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:1987no change
22 Oct 2026, 14:1887no change
12 Oct 2026, 14:1787no change
2 Oct 2026, 14:1587no change
22 Sept 2026, 14:0887no change
12 Sept 2026, 14:0687no change
2 Sept 2026, 14:0487no change
23 Aug 2026, 14:0087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.