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🕺 SODAH

🕺 SODAH

A Roblox experience owned by Benj Productions.

Social & hangoutENdancesocialmusic

SODAH is a social-hangout experience created on 2024-01-07. It has 60,040,591 lifetime visits, 165,299 favorites, and an 87% like percentage. Currently, one user is playing.

Description (written by the developer; not a statement by this register)

🏃‍♂️ Play with the popular SPEED FUNK emote! 🎶 17+ New Dances Featuring: TROPA TE, SPEED FUNK & WOMAN 😲 New emotes every week! Stay updated with the latest trends! 🎶 SODAH is the ultimate dance experience on Roblox, where you and your friends can explore, express yourselves with a huge variety of dances, and music! ✨ Join our Roblox Community to stay updated with the latest news and special rewards in SODAH! 🎤 Experience immersive Voice Chat for the best social interactions! 💸 Everything you purchase will remain in your inventory forever, so keep building your collection! 👍 Make sure to give the game a thumbs up, favorite it, and share it with your friends! 👆 Sync with your friends using the Tap to Sync feature!

Last updated by the developer 26 Jun 2026, 21:58 UTC.

1
playing (measured 10 Aug 2026, 15:16 UTC)
60,040,591
lifetime visits
87%
liked (37,276 👍 / 5,338 👎)
165,119
favourites (2.8 per 1k visits)
7 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:161first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[LIMITED TIME] Bubble Pack
399 R$
VIP
249 R$
Emotes+
249 R$
x2 Levels
199 R$
Tag Customs
149 R$
Boombox
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

H · other8,424,291 · 68.2% win
A · other8,422,213 · 66.7% win
D · other8,419,464 · 66.7% win
O · other8,416,779 · 66.7% win
S · other8,414,051 · 66.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8723 August 2026 — 87 % liked2 September 2026 — 87 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:0487no change
23 Aug 2026, 14:0087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.