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Try On Outfits! (CATALOG)

Try On Outfits! (CATALOG)

A Roblox experience owned by Awesome Avatar Games.

RoleplayENavatar customizationcatalog browsingfashion

Try On Outfits! (CATALOG) is a roleplay experience created on 2024-01-08. It has recorded 3,413,112 lifetime visits and 1,669 favorites. The current player count is 0. The experience holds a 60% like percentage. It allows users to browse catalogs and try on various avatar items.

Description (written by the developer; not a statement by this register)

Browse the catalog, try on outfits and create your dream avatar for free! If you make an outfit you really like, you can purchase those items! The catalog editor allows you to try all sorts of accessories and clothing from hats to shirts, pants and more. You can even try on your favorite limited and UGC items! ✅ All purchases made in-game will be available in your inventory to use across all experiences forever! 👍 Support us by liking and favoriting the game! Have fun creating!

Last updated by the developer 15 Jul 2025, 22:35 UTC.

0
playing (measured 11 Aug 2026, 04:20 UTC)
3,413,112
lifetime visits
60%
liked (209 👍 / 140 👎)
1,674
favourites (0.5 per 1k visits)
8 January 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:200first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Thanks for playing! · welcome2,069,572 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6014 August 2026 — 60 % liked13 September 2026 — 60 % liked14 August 202613 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Sept 2026, 04:4860no change
14 Aug 2026, 04:4660first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.