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[UPD 2] Save the Village! ๐Ÿฒ [Multiplayer]

[UPD 2] Save the Village! ๐Ÿฒ [Multiplayer]

A Roblox experience owned by Terroble Hive.

Tower defenseENTower DefenseAsymmetric MultiplayerFantasy

Description (written by the developer; not a statement by this register)

๐ŸŒŸ Dive into Save the Village! ๐Ÿฐ Each round, one player becomes a mighty titan, placing down clever towers to challenge villagers in a chaotic battle. ๐Ÿค–๐Ÿƒโ€โ™‚๏ธ As a villager, dash through obstacles and spawn troops; as a titan, set up towers and fight the villagers and their troops! Embrace your role for endless excitement and strategy! ๐Ÿ›ก๏ธ ๐Ÿ† Race up the leaderboard or savor the thrill of survival. Perfect for PC and Mobile! โญ Roblox Premium members will get + 10 more diamonds in the hourly chest! ๐Ÿ•น๏ธ CONTROLS ๐Ÿ•น๏ธ: ๐Ÿ‘€ Pan Camera: Right-click & drag/Touch & drag ๐Ÿ‘† Damage Troops: Click/Tap on troops that spawn to damage them ๐Ÿ” Zoom: Scroll/Pinch ๐Ÿ”„ Rotate: Press 'R' ๐ŸŽ‰ Every round's a new adventure! โš ๏ธ Still under development! (Expect daily updates) Tags: Strategy, Adventure, Multiplayer, Fantasy, Family Fun, Death Run, Tower Defense, Tower Attack, Cannon, Village, Titan, UGC, Defense, Dragons, Troops, Simulator

Last updated by the developer 2 Nov 2024, 14:44 UTC.

0
playing (measured 10 Aug 2026, 22:06 UTC)
103,893
lifetime visits
90%
liked (692 ๐Ÿ‘ / 76 ๐Ÿ‘Ž)
476
favourites (4.6 per 1k visits)
8 January 2024
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

x2 Click Damage
599 R$
VIP
399 R$
x2 Ability Luck
249 R$
x2 Troop Luck
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome! ยท welcome77,792 ยท 0.00% win
Titan Defender! ยท other39,286 ยท 0.00% win
First Titan Win! ยท progression2,295 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

9015 August 2026 โ€” 90 % liked24 October 2026 โ€” 90 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 89โ€“91 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 15:3890no change
15 Aug 2026, 10:4690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.