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FZ | Sovereign's Palace

FZ | Sovereign's Palace

A Roblox experience owned by ACOLYTEꓢ.

Fighting & PvPENfairzonesword fightingmythology

Description (written by the developer; not a statement by this register)

This is an even numbers, minimum 5v5, dualcap sword fighting fairzone. You may schedule by utilizing raid request in our communications server. Free private servers are available. ▬▬▬▬▬▬▬▬ Atop the pinnacle of Mt. Olypmus sits the Sovereign's Palace, a temple for the most renowned Gods. Ares, having been banished by these Gods, abhors them. In an act of revenge, he sent forth a small squad of his Acolytes to kill the Gods and destroy their temple. ▬▬▬▬▬▬▬▬ RULES: - People with 300+ constant ping or spiking must be teamed out except nixlex - Any form of cheating/glitching/admin abusing will result in autowin - Both hosts must agree to any CW cases playing - Alt accounts must be identified before the terminal starts - Toxicity can warrant removal ▬▬▬▬▬▬▬▬ PRIVATE SERVER COMMANDS: - :qt - :sub - :tc (Toggles teamchat only) ▬▬▬▬▬▬▬▬ Credits: - Built by sweetkanmi + enmitic - GFX by Norddtide featuring enmitic, nixlex, and axfor1117 - UI by s_coutly

Last updated by the developer 10 Aug 2026, 21:31 UTC.

0
playing (measured 11 Aug 2026, 02:04 UTC)
25,718
lifetime visits
53%
liked (32 👍 / 28 👎)
29
favourites (1.1 per 1k visits)
8 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Test banner
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

cloud · other223 · 0.00% win
AWOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!! · other194 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5316 August 2026 — 53 % liked26 August 2026 — 53 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 06:1653no change
16 Aug 2026, 06:0853first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.