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Chainsaw Madness!

Chainsaw Madness!

A Roblox experience owned by | Sillentium Zenith Productions |.

OtherENactionchaossimple

Description (written by the developer; not a statement by this register)

Ready for some Madness?

Last updated by the developer 12 Jan 2026, 04:28 UTC.

0
playing (measured 14 Aug 2026, 16:03 UTC)
160,316
lifetime visits
46%
liked (69 👍 / 81 👎)
1,655
favourites (10.3 per 1k visits)
8 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 16:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Crucible Blade
350 R$
Chainsaw Devil
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Chainsaw Madness! · other68,316 · 100.0% win
Flamin' Hot · other11,422 · 28.3% win
Chainsaw! · other419 · 0.00% win
Classic Madness! · welcome127 · 0.00% win
??? · other48 · 0.00% win
Welcome to Hell. · welcome7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

464746.515 August 2026 — 46 % liked4 September 2026 — 47 % liked24 October 2026 — 46 % liked3 November 2026 — 46 % liked15 August 20263 November 2026
4 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–47 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 11:0846no change
24 Oct 2026, 11:0746-1
4 Sept 2026, 08:2247+1
15 Aug 2026, 06:4546first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.