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Squishy Warriors 🐾

Squishy Warriors 🐾

A Roblox experience owned by Macha Mochi.

SimulatorENsimulatorstory gamecharacter transformation

Squishy Warriors 🐾 is a simulator experience created on 2024-01-09. The game has recorded 4,323,530 lifetime visits and 25,267 favorites. Currently, zero users are playing. The title holds a 95% like percentage. It is categorized under the simulator genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

(Simulator x Story Game) Chapter 2 Revamp: New Skins, Codes & More! 🔮 🏔️ We've Revamped Chapter 2 with Tons to Explore! 🚀 Chapter 2 Revamp is coming soon, with more exciting things on the way. ❤️New Codes in the Community Server! You've been cursed by an evil force and turned into a squishy, muscle-less ball! 💀 But don’t worry, you’re not alone! Everyone else hit by the curse is training the ONE muscle they have left to break free! ✨ 💪 Train your tongue to grow stronger! 🐾 Hatch your own little army! 🧩 Uncover the mysteries of this strange land! 🦊 Unlock cool skins and transform into awesome animals to show off your style! 🎉 Join the fun in our Community Server for events, updates, and to share your ideas! 🚀 We’re working hard to make the game better every day - your feedback helps! (We are super active and always open to suggestions) ❤️ Start your journey, become the STRONGEST, and break the curse! 🔮✨

Last updated by the developer 7 Jun 2026, 15:57 UTC.

0
playing (measured 10 Aug 2026, 16:00 UTC)
4,323,530
lifetime visits
95%
liked (19,120 👍 / 937 👎)
25,244
favourites (5.8 per 1k visits)
9 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
999 R$
Custom Size
169 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Auto-Train unlocked · progression784,733 · 27.3% win
Auto-Fight Unlocked! · progression489,375 · 9.1% win
Pet Inventory Unlocked! · progression489,278 · 9.1% win
Early Tester! · other233,620 · 0.00% win
Thank you for your Support! · other2,626 · 0.00% win
First Map · progression12 · 0.00% win
Welcome! · welcome2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:5195no change
24 Aug 2026, 02:4995no change
14 Aug 2026, 02:4895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.