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Riverton Research Laboratories

Riverton Research Laboratories

A Roblox experience owned by Monolite Interactive.

SimulatorENsimulationsciencealpha

Description (written by the developer; not a statement by this register)

This game is currently in alpha Welcome to RRL! Located in southwestern Manitoba, Riverton studies and develops innovative and reliable technology aimed to assist research facilities worldwide. It is also home to the newly installed Magnetic Infusion Unit, currently capable of generating 18MW in optimal conditions. Come see what a day inside the research facility looks like, and how we manage what we do. All in game music is custom made for this experience and is not to be used commercially.

Last updated by the developer 22 Mar 2026, 20:02 UTC.

0
playing (measured 11 Aug 2026, 11:30 UTC)
9,474
lifetime visits
94%
liked (156 👍 / 10 👎)
340
favourites (35.9 per 1k visits)
9 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

30,000R$ donation
30,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Riverton · welcome2,764 · 0.00% win
Ignition · progression1,697 · 0.00% win
Ready to Operate · other0 · 0.00% win
Out Of Commission · other0 · 0.00% win
Catastrophic Outcomes · other0 · 0.00% win
Lapse in Judgement · other0 · 0.00% win
Commercially Certified · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9417 August 2026 — 94 % liked16 September 2026 — 94 % liked17 August 202616 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Sept 2026, 11:2294no change
17 Aug 2026, 11:0794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.