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Worm Simulator 2048 πŸ›

Worm Simulator 2048 πŸ›

A Roblox experience owned by Soul Kitchen..

SimulatorENmergingcollectingsimulator

Worm Simulator 2048 πŸ› is a simulator experience created on 2024-01-09. It has recorded 5,183,295 lifetime visits and 6,414 favorites. The title holds an 83% like percentage. Currently, zero users are playing. The description highlights mechanics involving eating blocks, merging, and collecting boosts within a collecting simulator framework.

Description (written by the developer; not a statement by this register)

πŸ˜ƒ NEW SPRINTING UPDATE! πŸ‘ NEW UPDATE + CODES at 10,000 likes! πŸ’Ž Use these SPECIAL Codes for OP rewards: "RELEASE", "WOOHOO", "FREESPINS1"! How To Play: 😁 Eat blocks around the map! βš”οΈ Chase other players! 🌟 Merge and become bigger! πŸš€ Use and collect boosts & potions! πŸ’Ύ All data is saved automatically! (Size, Shield, Speed only last for 1 life!) πŸ“œ Private servers don't save cash, size and kills! πŸ“• Go around the map as a worm, eat food to gain more size, eat players and boosts, earn cash and buy skins in this collecting simulator!

Last updated by the developer 11 Sept 2024, 12:15 UTC.

0
playing (measured 10 Aug 2026, 17:20 UTC)
5,183,295
lifetime visits
83%
liked (10,333 πŸ‘ / 2,052 πŸ‘Ž)
6,412
favourites (1.2 per 1k visits)
9 January 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

2x Speed! [PERMANENT]
849 R$
2x Size! [PERMANENT]
569 R$
VIP!
499 R$
Super Magnet! [PERMANENT]
279 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Worm! Β· other2,992,475 Β· 100.0% win
Inviter! Β· social612,137 Β· 41.4% win
Jackpot! Β· other25,952 Β· 0.00% win
Secret?! Β· secret77 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 β€” 83 % liked24 August 2026 β€” 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:1883no change
14 Aug 2026, 01:1783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.