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SAMSUNG Galaxy Station

SAMSUNG Galaxy Station

A Roblox experience owned by SAMSUNG Poland.

AdventureENsci-fiboss-rushpet-collection

SAMSUNG Galaxy Station is an adventure experience created on 2024-01-10. It has recorded 889,699 lifetime visits and 7,907 favorites. The game holds a 93% like percentage. Currently, zero users are playing. The description highlights cyber-themed missions, boss battles, and pet collection mechanics.

Description (written by the developer; not a statement by this register)

Cybernaut! Cyber threats have emerged on planet Z13M14! 🤖⚠️ Your new mission is to scan data carriers for dangers and defeat powerful bosses. 🛡️🕹️ 🚨 FINAL BOSS UPDATE 🚨 👾 12 Bosses, including the FINAL BOSS Hater! 🐾 180 pets to collect 🔧 Upgrades from base building and item crafting 🎁 Free UGC drops twice a week: Collect the full King of Pets outfit! 👑✨ During this new cyber-galactic adventure, discover new online threats and learn how to counter them. 🛰️💻 Battle bosses, travel through space, build your base, and upgrade your pets! 🚀🏗️

Last updated by the developer 12 Mar 2026, 15:14 UTC.

0
playing (measured 10 Aug 2026, 20:21 UTC)
889,699
lifetime visits
93%
liked (6,233 👍 / 488 👎)
7,896
favourites (8.9 per 1k visits)
10 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Galaxy Smartphoner · other271,594 · 100.0% win
Beginner Cybertraveler · welcome144,025 · 100.0% win
Netka's Friend · social113,991 · 100.0% win
Wygodna spoofa · other63,809 · 100.0% win
Weber's Friend · other54,330 · 0.00% win
Bull's-eye · other38,836 · 66.7% win
Junior Cipher · other24,042 · 0.00% win
Handyman · other19,292 · 0.00% win
Nie dałem się nabrać · other16,741 · 66.7% win
Link Expert · other15,178 · 0.00% win
Local Goalie · other12,955 · 0.00% win
Two-stroke Champ · other11,102 · 0.00% win
Cybersurfer · other8,891 · 0.00% win
Cyber Constructor · other8,717 · 0.00% win
A Sapper Makes One Mistake · other8,636 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:3493no change
14 Aug 2026, 16:3293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.