SAMSUNG Galaxy Station
A Roblox experience owned by SAMSUNG Poland.
AdventureENsci-fiboss-rushpet-collection
SAMSUNG Galaxy Station is an adventure experience created on 2024-01-10. It has recorded 889,699 lifetime visits and 7,907 favorites. The game holds a 93% like percentage. Currently, zero users are playing. The description highlights cyber-themed missions, boss battles, and pet collection mechanics.
Description (written by the developer; not a statement by this register)
Cybernaut! Cyber threats have emerged on planet Z13M14! 🤖⚠️ Your new mission is to scan data carriers for dangers and defeat powerful bosses. 🛡️🕹️ 🚨 FINAL BOSS UPDATE 🚨 👾 12 Bosses, including the FINAL BOSS Hater! 🐾 180 pets to collect 🔧 Upgrades from base building and item crafting 🎁 Free UGC drops twice a week: Collect the full King of Pets outfit! 👑✨ During this new cyber-galactic adventure, discover new online threats and learn how to counter them. 🛰️💻 Battle bosses, travel through space, build your base, and upgrade your pets! 🚀🏗️
Last updated by the developer 12 Mar 2026, 15:14 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:21 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 18:34 | 93 | no change |
| 14 Aug 2026, 16:32 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.