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[SHADOW MONARCH] Magical Battlegrounds

[SHADOW MONARCH] Magical Battlegrounds

A Roblox experience owned by VZN FAMILY.

Fighting & PvPENanimefightingbattlegrounds

[SHADOW MONARCH] Magical Battlegrounds is a fighting-pvp experience created on 2024-01-10. It has accumulated 1,408,762 lifetime visits, 8,360 favorites, and a 71% like percentage. Currently, zero users are playing. The game supports PC, mobile, and console devices.

Description (written by the developer; not a statement by this register)

📱💻This game can be played on any device. (PC, MOBILE, CONSOLE) ❤️ Please consider liking and supporting this experience to speed up our updates! A true battle of the legends, prove your worth in this battleground experience! Computer Controls G - Ultimate/Mode F - Block Q - Dash Q (while ragdolled) - Ragdoll Cancel/Evasive Shift (Holding) - Run Left Click - Punch B - Emote wheel Shift Lock - Ctrl

Last updated by the developer 29 May 2026, 16:20 UTC.

0
playing (measured 10 Aug 2026, 17:51 UTC)
1,408,762
lifetime visits
71%
liked (2,728 👍 / 1,102 👎)
8,359
favourites (5.9 per 1k visits)
10 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Server +
399 R$
VIP
299 R$
Early Access
275 R$
Kill Sound
145 R$
Extra Emote Slots
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Baby Mage · other238,239 · 0.00% win
Apprentice · welcome29,116 · 0.00% win
W Tester! · other7,692 · 0.00% win
Scholar Mage · other1,570 · 0.00% win
A True Magister!? · other56 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7114 August 2026 — 71 % liked24 August 2026 — 71 % liked3 September 2026 — 71 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:0371no change
24 Aug 2026, 12:4971no change
14 Aug 2026, 12:4871first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.