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battlebox (THE RANDOM UPDATE)

battlebox (THE RANDOM UPDATE)

A Roblox experience owned by the boiiiiiiiiiii's.

Description (written by the developer; not a statement by this register)

back in beta... but on the good side that means newwer cooler things we still need group funds

Last updated by the developer 26 Dec 2024, 03:07 UTC.

0
playing (measured 30 Sept 2026, 13:30 UTC)
430
lifetime visits
100%
liked (2 👍 / 0 👎)
1
favourites (2.3 per 1k visits)
10 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Sept 2026, 13:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

dont buy i mean you can if you want. idk
100,000,000 R$
D E A T H
10,000 R$
nuke
1,499 R$
1000 bobox you giga chad
1,000 R$
100 bobox eh mid
100 R$
glove
70 R$
double barrel 19
50 R$
😳wow 10 bobux😳
10 R$
sword
10 R$
school chocolate milk
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you joined · welcome21 · 0.00% win
beta tester · other21 · 0.00% win
the rat launcher 5000 · other13 · 0.00% win
good ol double barrel · progression11 · 0.00% win
memorial · other10 · 0.00% win
kablooey · other10 · 0.00% win
beanz · other9 · 0.00% win
rat · other9 · 0.00% win
gods fists · progression8 · 0.00% win
cranium pain · progression8 · 0.00% win
3rr0r · secret8 · 0.00% win
secret · secret7 · 0.00% win
the backrooms · other6 · 0.00% win
better call who? · other1 · 0.00% win
man_face.rblx · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.