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Build Mania

Build Mania

A Roblox experience owned by Shapeshifting Productions.

Sandbox & buildingENbuildingsandboxcreation

Description (written by the developer; not a statement by this register)

Create! Be inspired! Create some more! If you enjoy the game please consider leaving a like! It really helps! The game is NOT finished. Please treat it like so. If servers shut down, it is likely due to important updates. -- [ CURRENT STATUS ] -- Default Height Limit - 500 Studs Default Part Limit - 2,500 Parts (Objects) Upload Part Minimum - 50 Parts (Objects) Currently 72 objects in-game. Currently 4 rewards in-game. UPDATED 5/26/24

Last updated by the developer 3 Apr 2026, 15:26 UTC.

0
playing (measured 12 Aug 2026, 03:04 UTC)
12,538
lifetime visits
79%
liked (49 👍 / 13 👎)
155
favourites (12.4 per 1k visits)
11 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GOLD Pass
245 R$
Fly Ability
165 R$
2x Part Limit
145 R$
More Colors
125 R$
Low Gravity
95 R$
Increased Jump Power
65 R$
Increased Walk Speed
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome10,718 · 0.00% win
100 Parts · collection1,032 · 0.00% win
One Step Futher · other371 · 0.00% win
Ignorance is Sometimes... Not Bliss · welcome328 · 0.00% win
1,000 Parts · collection36 · 0.00% win
Part of Something Bigger · welcome23 · 0.00% win
10,000 Parts · collection3 · 0.00% win
1,000,000 Parts · collection0 · 0.00% win
100,000 Parts · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.